Step by Step Drawing Anime Body
Many beginners choose anime/manga as their first drawing mode, because it looks very simple and appealing. Yet, if you desire to draw a manga character from scratch, yous need to understand the proportions and structure of the trunk. And if you lot desire to draw anime bodies from imagination, you fifty-fifty need to know human anatomy. So while cartoon anime characters is easier than drawing realistically, it'southward all the same not like shooting fish in a barrel!
In this tutorial, I will show you lot the basics of drawing the bodies of anime characters. I'll evidence you how to start a manga drawing—how to define a pose for your grapheme and how to make sure the proportions are correct. Then I'll prove you how to plow this "skeleton" into a 3D structure and how to add muscles to it.
Yous'll learn everything you need to know to draw an anime character from scratch—the gesture, proportions, forms, and anatomy. It's all explained on a beginner level!
ane. Anime Body Proportions
Anime characters don't take very strict proportions—each creator has their ain style, and it'due south incommunicable to create one correct sail of proportions for a manga body. Nonetheless, while in that location are no right and wrong proportions, in that location are intentional and unintentional ones.
To give your proportions an intentional look, you must keep them consequent. For this, it's best to follow certain rules while you lot're drawing. The near universal rules for drawing a proportional anime body would be:
- Almost of the time, an anime character's body can be divided into halves right at the crotch level. Sometimes, the lower one-half is made longer to make the legs longer or the body more robust, simply it's rarely shorter (A).
- The length of the arm (above the elbow) is unremarkably equal to the length of the forearm + the palm of the manus (B).
- The altitude between the crotch and the halfway point of the knee is equal to the altitude between the halfway point of the human knee and the talocrural joint (C).
- Males are taller than females, and their breast and hips are of a similar width. Females tend to have wider hips and narrower chests.
In one case you recollect your proportions like this, information technology's much easier to implement them than when you use and then-and-so-many-heads-long rule. Allow's exist honest—how practice you start a manga drawing when the just thing you know is how it's supposed to await when it'south finished? Are you supposed to draw a caput, then multiply information technology six and a one-half times, and then draw a dynamic body over it somehow? This method of measuring proportions always looked ridiculous to me. So let me show you a much more straightforward method!
Step one
To draw a dynamic pose for your anime character, it'southward good to use a reference. Even pros do it, considering information technology'due south not then easy to imagine a natural pose. You can use a drawing dummy or a photo reference. I used this photograph of 2 boxers, but you can detect many others on Envato Elements.
Once you accept your reference, search for the main line of activeness. If you were to reduce the whole pose to a unmarried line, what would information technology look like?
Did you find it? Depict it with a quick, smooth motion.
Step 2
That was easy, wasn't information technology? Let'south complement this main line with another one. Ordinarily, it will be the other leg. Again, draw it quickly and smoothly, ignoring the details.
Step 3
Time for the arms! Don't worry too much most their length; the curve is more of import here.
This is where you may encounter your first trouble—where to put the shoulders? It doesn't really matter that much, as long as at that place's some distance between them and the crotch. We'll adapt it all later!
Step 4
Draw the head now. It should be placed shut to the main line of activity. Its size volition help u.s. work out the other proportions.
Step 5
Practise y'all recollect the rule nigh the half of the torso? Yous know where the head ends, and you know where the legs end (roughly), so now find the middle point—this will exist the crotch area of our anime character. Of course, experience complimentary to modify this proportion for your intended result!
Step 6
To make this skeleton clearer, add together "the chest" and "the hips", like an hourglass. This is where you tin play with the proportions to create a more characteristic torso. I of my characters will exist a ridiculously muscular male, and the other a young, fit female person. Notice how the shape of the "hourglass" reflects their bodies at this early stage.
Step 7
Time to incorporate the other rules. Find the ankle and mark the middle of the distance between it and the crotch to find the knee. Find the elbow and marker the stop of the palm.
Footstep 8
Finally, describe the actual "bones" over these dynamic, merely slightly inaccurate lines.
2. How to Describe an Anime Trunk
This "skeleton", though so unproblematic, is actually one-half of the job—once you take set up the proportions the way you want, there's not much you lot can practise wrong! But a correctly drawn skeleton is just a skeleton, so allow'due south see how to fill it and create a body.
An anime body can exist reduced to simple forms, like spheres and ellipsoids. They introduce another level of proportions, although they're much looser and easier to keep correct. Information technology's important to remember that although they expect like circles and ellipses in your drawing, they're actually 3D objects, and they are subject to perspective.
Permit's accept a look at the body parts separately. The body still looks very much like an hourglass. Yous simply have to call back well-nigh the tilting of the breast and hips towards the waist in the back.
The limbs are a piffling more circuitous, but still easily understandable. Just imagine them every bit the limbs of a cartoon dummy! Also, pay attention to the joints.
Step 1
Permit's put it all into practice now. First, describe the torso. You lot must be very careful here—adapt the perspective to the pose. Dynamic anime characters rarely utilize uncomplicated views like pure front or side!
Step 2
Next, locate the joints and marker them as spheres.
Step 3
Add the big musculus masses at present. Feel free to conform their size and shape to the style of the character's body. My male is supposed to be ridiculously muscular in opposition to a slim female person.
Pace 4
Finally, add the buttocks, the crotch, and the breasts.
3. How to Describe an Anime Torso and Breasts
The whole torso is well established, so now nosotros simply demand to add the details. Fifty-fifty if you don't care much virtually showing the musculus definition, the anatomy still influences the concluding look of the body, so you can't ignore information technology. So let'south take a closer look at the beefcake of anime bodies.
The torso is the simplest to draw because it has big, clear muscle masses, and it doesn't alter shape too much. The abs and the pectorals are the muscles known even to laymen, then make sure to mark them.
Step ane
Let's see how these muscles tin can be simplified into piece of cake to draw lines. First, the waist must be smoothed. The woman has a narrower waist.
Step ii
The breast tin can exist divided into a few areas horizontally: the top and bottom of the pectorals, the bottom of the rib-cage, and the navel level.
Step 3
The middle line looks straight only in the forepart view. In other views it envelopes the muscles it crosses, accentuating their shape. There'south a lilliputian hump under the omphalus, clearer in females.
Step 4
The whole six-pack tin can exist neatly outlined, suggesting the placement of its component. The pectorals go towards the armpits, and they are covered slightly past the arm muscle, which affects their shape.
Stride 5
The nipples can be found easily by going from the center of the clavicles. The muscles on the side have a serration that tin be marked easily past post-obit the rhythm of the bottom of the rib-cage.
Pace 6
The cervix is fairly straightforward: only depict a line from the middle of the clavicles towards the ears, and fill up the rest as a simple cavalcade. As for the back, don't forget most the shoulder blades.
Step 7
The back muscles are big and quite elementary. The upper one has the shape of a kite (information technology supports the neck from the back), and the lower one has the shape of a "5" (information technology's connected to the arm).
Here's a simplified diagram of all these guide lines. Every bit y'all tin can see, despite their simplicity, they show the musculus definition quite successfully.
Stride 8
Breasts can be tricky to describe, because they're not really what they seem. They're soft masses, affected greatly by gravity, not simply firm assurance attached to the chest. They don't really accept one solid shape—it changes all the time with the pose.
When you start drawing the breasts, mark them as simple spheres of the intended size. Place the spheres partly inside the chest for a more natural upshot.
To place the breasts correctly and symmetrically in every view, imagine them with "straps" tied behind the neck.
Considering in my pose the adult female is keeping one of her arms close, I moved the adjacent breast higher, as it gets slightly pushed.
Step 9
The nipples tin can be found just like in the male person, except they're lower and placed more in the forepart. This line will assist you lot create a proper shape for the top of the breast.
Footstep 10
To better encounter the 3D shape of the breast, especially in difficult views, you can draw ii lines under the nipple, creating a triangle.
Here's a simplified diagram of breasts for your reference.
I mentioned earlier that breasts change shape, and this is something yous need to pay attention to. Natural breasts rarely look circular on acme unless they're pushed up or towards the eye.
4. How to Depict Anime Legs
Legs have many muscles of diverse shapes and lengths, going in various directions. They're non easy to memorize, but luckily at that place's really no demand to. You simply accept to understand how they affect the general shape of the legs.
Step 1
Legs take a few linear rhythms hidden in them, and once you find them, you'll never have a problem with drawing them again. Allow's start with the long "South" shape visible in the side view.
Step two
This side view is complete with some other pair of lines:
Step iii
The forepart and back views have another rhythm, with more curves:
Step 4
You lot can finish it with a long "three" shape.
Step 5
And that'south mostly it! You tin add the buttocks at present, finish the calf...
Step half dozen
... and add together any details you need. In my stance, the basic shape of the genu, the talocrural joint, and the lower leg bone are the almost of import here. The rest can be safely ignored unless you're drawing a superhero with muscles bulging out from every inch of their trunk.
Here's a quick diagram of leg muscles for your reference.
5. How to Draw Anime Arms
Let's exist honest: arms are the most complex piece of anatomy, because they have many muscles and they're very mobile, creating various poses of their own. But they can be simplified, as well!
Pace one
First, you demand to pay attention to the shape of the forearm. It'due south not really an ellipsoid: information technology's a less regular course that changes seemingly unpredictably during rotation. To understand it, take a look at your forearm, palm up. In that location'south a rounding betwixt the thumb and the outer side of the biceps, and a flattening between the pinkie and the elbow. It stays this way regardless of the rotation and the view.
Stride 2
The arm muscle covers a role of the shoulder blade in the back and a role of the pectoral muscle in the front, similar a big cap. This muscle is the easiest to understand.
Pace 3
The biceps and triceps lie on opposite sides of the arm. The elbow is visible on the triceps side.
Stride 4
When it comes to the forearm muscles, you mostly need merely 2 of them: the one that goes from the outer side of the biceps to the thumb (the 1 creating the rounding)...
Step 5
... and the one that goes from roughly the aforementioned place towards the top of the hand. In well-nigh cases, if the pose doesn't permit you lot utilise this ane or the other, y'all can just separate the forearm in half.
And here's a simplified diagram of the arm muscles.
Once yous're done, you lot can describe the final lines. The all-time thing about using guide lines first is that you lot can clearly encounter any mistakes, and you get a risk to prepare them—with a clear reference of the management yous must become away from. So ink your final lines, fixing whatsoever mistakes equally you become.
Practiced Job!
At present you know how to describe anime characters—their bodies and anatomy. Yous know how to draw the torso, legs, and arms in manga style, and you know how to define the pose hands with correct proportions.
This was the first tutorial of a series on How to Draw Anime. Stay tuned for more than, and in the meantime yous can endeavour our other tutorials. If you want to amend your knowledge of figure drawing, you'll love this series:
And if yous're interested in drawing characters in Disney manner, this is something for you:
Source: https://design.tutsplus.com/tutorials/how-to-draw-anime-characters--cms-31864
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